- neural network is trained with deep Q-learning in its own training environment
- controls the game with twinject
demonstration video of the neural network playing Touhou (Imperishable Night):
it actually makes progress up to the stage boss which is fairly impressive. it performs okay in its training environment but performs poorly in an existing bullet hell game and makes a lot of mistakes.
let me know your thoughts and any questions you have!
i mean if you could in the future make an ai play long games from start to finish, it would be very useful to test games with thousands running at once
definitely. usually algorithms are used to calculate the difficulty of a game (eg. in osu!, a rhythm game) so there’s definitely a practical application there