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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Lots to digest here. Only had time for one game today so not sure about everything but it feels pretty good.

    Pocket ult change is more of a buff than a nerf I think. The satchel change will hurt him early/mid though. They had to do something because he was very good.

    Infernus looks insane now. Charges on two skills is crazy value on Rapid Recharge and he’s just gonna dash all over. Silence is mandatory now or he ain’t getting caught.

    Urn changes seem to be intended to make the game more consistent and predictable, to facilitate generating fights I assume. First urn always spawns in the same place now and the movespeed of the carrier is consistent, so you can plan more precisely.

    Frenzy is a stacked item now, it’s extremely nice to condense it with Berserker into one slot as many who wanted either struggled to fit both. Leech is also insane now and should be picked up more often.





  • Too much going on. It’s like they’ve just accepted and (mostly) implemented every single feature request they ever got without necessarily thinking about how it should work with all the other stuff.

    I played PoE for a good few years around its release and had a lot of fun initially with the temporary hardcore leagues with new mechanics every time, but there is a good reason I haven’t come back to the game - and it’s not just that I’m kind of over the ARPG thing. Scope Creep has turned it into a convoluted mess to get back into if you’re been out of the game for a while (or never played it) and I say that as someone who typically enjoys complexity.







  • The SoD expansion was made by Beamdog some 15 years after BG1 was released. It’s admirable that they tried getting the original voice actors back, but otherwise the team behind BG 1&2 (and ToB) had nothing to do with it. I couldn’t get through it, and I have a hard time supporting the Enhanced Editions as is due to Beamdog inserting their fanfiction into them as well - though I recognise they’ve been instrumental in revamping the engine and bringing the games to a new generation of people.


  • Coelacanth@feddit.nutoDeadlock @sopuli.xyzTrue story
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    3 days ago

    I’m a week late but the issue is Haze is essentially at a 100% pick rate while Ivy and Kelvin are among the least popular - hence why you never get Haze. You need to pick two equally popular heroes - like Infernus and Pocket for example - to put at white and then Haze on purple. That’s the only way to force it. But expect longer queues.





  • I’m a massive Stalker fan, and the state of the game pains me. What they have is so good. The world is beautiful and immaculately designed, the vibe and the atmosphere is all there. The guns feel good. The story is good so far with interesting characters and good performances (at least in Ukrainian) and the animations and presentation in main story dialogue quests has been good and immersive. Not cyberpunk levels maybe but good and a huge step up from previous games.

    But man, there is so much that reeks of unfinished and half-done. They likely would have needed another year at least but I think they just ran out of money. It also looks like being forced to comply with console parity for the Xbox meant they couldn’t get performance under control and had to rip out A-life (or abandon it when it was clear it wouldn’t work on Xbox).

    With how great the good parts are it pains me doubly.