Wrong community, this belongs in “Amazing Taste, Perfect Execution”.
Wrong community, this belongs in “Amazing Taste, Perfect Execution”.
Portal 3 Kingdoms was a mistake.
Lots to digest here. Only had time for one game today so not sure about everything but it feels pretty good.
Pocket ult change is more of a buff than a nerf I think. The satchel change will hurt him early/mid though. They had to do something because he was very good.
Infernus looks insane now. Charges on two skills is crazy value on Rapid Recharge and he’s just gonna dash all over. Silence is mandatory now or he ain’t getting caught.
Urn changes seem to be intended to make the game more consistent and predictable, to facilitate generating fights I assume. First urn always spawns in the same place now and the movespeed of the carrier is consistent, so you can plan more precisely.
Frenzy is a stacked item now, it’s extremely nice to condense it with Berserker into one slot as many who wanted either struggled to fit both. Leech is also insane now and should be picked up more often.
I haven’t played MTG in a few years (and don’t intend to come back what with the SpongeBob crossover and all) but Magic used to at least try to limit mental math in terms of changing values on cards. Buffs lasted a turn, and anything permanent was auras or equipment or +1/+1 counters.
Gwent has a lot of numbers changing value contextually, often by multiplication instead of simple addition. Now, combat math and all that is way more complex in Magic, but Gwent does have lots of changing numbers to track.
What do you mean, the Cretaceous period was just yesterday.
It came out just a couple of years ago, right?
Too much going on. It’s like they’ve just accepted and (mostly) implemented every single feature request they ever got without necessarily thinking about how it should work with all the other stuff.
I played PoE for a good few years around its release and had a lot of fun initially with the temporary hardcore leagues with new mechanics every time, but there is a good reason I haven’t come back to the game - and it’s not just that I’m kind of over the ARPG thing. Scope Creep has turned it into a convoluted mess to get back into if you’re been out of the game for a while (or never played it) and I say that as someone who typically enjoys complexity.
A very appropriate release to celebrate the 10th anniversary of TW3 (my god time fucking flies). Much like the author of the article I was always surprised there weren’t any physical editions of Gwent being sold. And again like the author, I hope it’s the Witcher 3 version of Gwent being sold and not the standalone. I want to re-live my degenerate decoy/spy shenanigans.
Of course, but if a game’s quality was typically inversely proportional to the review scores, wouldn’t that mean 10/10 reviewed stuff like Elden Ring and BG3 was garbage and the truly great games averaged 1-3/10? I’m just confused by the statement.
I uh… what? I mean, sure, some reviews are bought etc but I don’t think I’ve ever seen a superb game average 1/10 in reviews. Did I misunderstand you?
Witcher 3 had 96 minute days, which felt fine for that game. Any game I play for immersion usually ends up needing a mod though because timescales are often a problem. RDR2 shouldn’t have 48 minute days either, that one was even worse than Stalker 2.
If you play slowly and focus on immersion - and the game has survival mechanics - I find somewhere between 4-6 hour days to be perfect.
The SoD expansion was made by Beamdog some 15 years after BG1 was released. It’s admirable that they tried getting the original voice actors back, but otherwise the team behind BG 1&2 (and ToB) had nothing to do with it. I couldn’t get through it, and I have a hard time supporting the Enhanced Editions as is due to Beamdog inserting their fanfiction into them as well - though I recognise they’ve been instrumental in revamping the engine and bringing the games to a new generation of people.
I’m a week late but the issue is Haze is essentially at a 100% pick rate while Ivy and Kelvin are among the least popular - hence why you never get Haze. You need to pick two equally popular heroes - like Infernus and Pocket for example - to put at white and then Haze on purple. That’s the only way to force it. But expect longer queues.
Even for games with fast timescales that is insanely fast. You barely have time to take in the environment and scenery before weather changes and the sun goes down or rises again. You can start a gunfight in the morning and finish after nightfall. For a game that lives and dies by immersion it completely pulls you out - at least it does me.
Yeah I had to install like a dozen mods to attempt to even remotely address things, but it’s clear from a myriad examples that there was basically no QA testing done. From the bugs, to the fucked up balance to stuff like the day/night cycle being 1 hour realtime for a full 24h in game (!!!) there are just so many things that would have been brought up hour one of testing.
More surprising too, with Hazard you kinda knew his diet and lack of training discipline would catch up eventually.
I’m a massive Stalker fan, and the state of the game pains me. What they have is so good. The world is beautiful and immaculately designed, the vibe and the atmosphere is all there. The guns feel good. The story is good so far with interesting characters and good performances (at least in Ukrainian) and the animations and presentation in main story dialogue quests has been good and immersive. Not cyberpunk levels maybe but good and a huge step up from previous games.
But man, there is so much that reeks of unfinished and half-done. They likely would have needed another year at least but I think they just ran out of money. It also looks like being forced to comply with console parity for the Xbox meant they couldn’t get performance under control and had to rip out A-life (or abandon it when it was clear it wouldn’t work on Xbox).
With how great the good parts are it pains me doubly.
It even ruined lots of let’s plays and streams of the game if you ever decide to watch any. It’s wild how intrusive they are.
The puzzles are hardly impossible but the YouTube game requires a choice amount of clickbait I suppose.
I still really enjoyed the video, and the ending was very cute. Maybe crosspost it to !crows@lemmy.ml ?