• 0 Posts
  • 26 Comments
Joined 1 year ago
cake
Cake day: June 11th, 2023

help-circle



  • Phrax@reddthat.comtoWarframe@dormi.zoneVoid Cascade Guide
    link
    fedilink
    English
    arrow-up
    2
    ·
    9 months ago

    I agree with the fun part. The problem is recruiting for 64 exo runs. Typically that looks like this for me: the 5 out of 200 clanmates who play it are offline, the recruiting chat has 1 person who doesn’t want to host, the pub player leaves by 30+ exo, and the organized Discord wants experienced levelcappers with voice chat only.


  • Chat windows that persist through host migrations, crashes, and logouts. Players that have messaged me or vice versa appearing in Recent without having to play a game with them. Messaging players in Clan/Friends/Recent who are “Playing” without inviting them + waiting for them to finish or screenshotting their name and alt-tabbing back and forth to type out /w ‘mYn4mEhAs sPaCeS “4Nd qUoTeS”’. Copying ingame text and following links with an external site warning like what Discord has (disable it in trade chat if that’s really a problem, in fact just disable trade chat on PC by default). Cross-platform friend invites.


  • Sparring weapons have some really fun and mobile stances but aren’t used much except for Hirudo lifesteal (and that doesn’t scale so well nowadays). They could benefit from an aoe increase (i.e. hitting out waves, phantom punches/kicks to either side), a way to translate their mobility into damage (i.e. parkour speed on kill, damage based on parkour distance) or unique scaling gimmicks that fit their power fantasy (i.e. armor/overguard-shattering punches).


  • I mostly want to see reworks of existing content. But I’ll set my hopes low to avoid the “never gonna happen” category:

    • More pet survivability options when not using Djinn/Panzer and more damage options when not using Verglas
    • Circuit decrees persisting when rejoining squad after crashes/host migrations
    • Better Drifter weapon scaling in SP
    • Base stat buffs (not incarnon/dispo bandaids) to MR 0-7 weapons that aren’t modular, Kuva/Tenet, or Duviri melees (obviously adjust incarnon buffs as needed)

  • Phrax@reddthat.comtoWarframe@dormi.zoneFavorite Incarnons?
    link
    fedilink
    English
    arrow-up
    1
    ·
    11 months ago

    Its 5th evo “Armed Inspiration” grants 5 combo counter when picking up ammo. This makes it a good budget QoL statstick for exalted/pseudo exalted frames that want 12x combo and can’t get it with their abilities (i.e., Melee Guidance Baruuk/Excalibur, Gara). You attack with the dagger to build 12x combo and then (with Body Count installed) fire at least once every 17 seconds instead of deactivating Baruuk/Excalibur 4.

    1st evo “Striking Swiftness” is generically useful if you don’t play Ash or use Innodem as a real melee. Praedos and Ceramic Dagger Incarnon also help maintain combo and have more generically useful evos, they’re just harder to acquire.


  • Light attack (12x combo count) melees need a Reach/Primed Reach buff. Prenerf memeing strike would be too high but what we have now is too low. Melee was once the go-to scaling option before weapon arcanes and galvanized mods. Now primaries and secondaries have similar scaling, more aoe/killrate, and less button spam. Only heavy attack melees that delete hallways in a few keypresses (Glaive Prime, Cerata, Stropha) can compete with all that.



  • I feel like superheroes have a plot constancy that forces them to stay superheroes. Their superpowers may lapse, but they generally get them back and feel justified in using them. Their main villains may fall or seemingly reform in one episode or series, but usually return as bad as ever. In Legends, Luke’s fight with the Empire is almost over before it has begun. Cleaning up the Remnant and warlords falls to regular X-wing pilots and commandos in the New Republic era. Luke is more of a mediator than a fighter and mostly withdraws from heavy use of the Force by the New Jedi Order era. Even the new enemies of that era don’t stay enemies forever. Instead of forcing constancy, Legends allows conflicts in these eras to be “solved” and to permanently change characters.





  • Path of Exile. You will watch a cool new budget friendly league starter guide on YouTube and follow it religiously. You will install or update half a dozen 3rd-party tools for essential QoL. You will ignore the new league mechanics until maps while speedrunning the same unskippable story for each character. You will hide most loot and avoid risky item crafting. You will pickup currency to buy your gear wholesale from other players. You will reroll your character or rq if your build has no defense or bossing damage or becomes too expensive due to popularity (Mathil effect). You will repeat this cycle in 3-4 months.


  • As a returning player I found the comments helpful for figuring out what the meta even was (compared to 3+ years ago). There isn’t a meta onboarding website that outright tells you “damage mods like Serration are mostly replaced by weapon arcanes x faction damage mods”, “status primers are routinely used outside of simulacrum”, “pure slash (with primer) is generally good not just for Nekros”, “Adaptation + Vitality are mostly replaced by Rolling Guard + Brief Respite + Decaying Dragon Key + Shield Gating”, etc.

    Edit: I just found some pins with weapon build templates in the #Builds channel of the Warframe Community Discord





  • Warframe had a very pay-it-forward culture when I played (Fortuna-Old Blood expansions). I got advice on meta starter weapons (Hek/Atomos) and Warframes (Rhino) and where to farm them. I got taxis to locked (for me) planets and direct help for some of the bosses. Other noobs were also helpful for the mutual revives. I even got some free trash mods from a clan member when they saw I was new.

    For spontaneous conversations I’d join clan parties or simple missions with lots of downtime (i.e., escort, wave survival). Endgame farms with specific roles and/or time gating like Eidolon hunts were very sweaty.