Poogona [he/him]

DM ME FOR BUG TALES

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Joined 3 years ago
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Cake day: October 12th, 2021

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  • “Humans are a social species, and so we are not only ourselves. We are something together, a thing that is neither a creature with person-shaped organs, nor a pile of persons that accumulates where the wind blows us. This is a good thing, probably; when people die, the creature’s organs are not failing, and when the wind blows hard enough to scatter the pile, we can grab hold of each other to resist. But when I see the bombs dropping, I feel differently. A creature could not bleed itself this way and continue to live. A pile does not feel the pain of its missing pieces.”

    (I tricked you, I put quotes around it to make you think someone old said it instead of me)




  • For a while dota 2 had a pve roguelike game mode that was legitimately pretty fun, though valve keeps doing this thing where they make the fun temporary mode ballbustingly hard which I think kinda kills it for the majority of players

    I don’t foresee a single player game mode tbh but I think finding ways to tell a personal story across your many matches of a multiplayer pvp game is unexplored territory that valve could break new ground in. Maybe a hub similar to games like Hades, with NPCs who have comments about wins and losses or particular feats you pulled off.



  • It’s a good article that showcases the way AAA games are basically hollow. They wear a lot of art, incredibly elaborate, expensive, art, but none of it comes together to make the experience it promises. Everything is built in separate pieces and stuck together later, and its boring gameplay that shows no interest in being art of its own is the glue. I remember Yahtzee did a video about the first Destiny that made this same point, about how the environmental art in a few areas was fascinating and clearly full of effort, but the gameplay was a slog that lacked the same ambition.






  • Poogona [he/him]@hexbear.nettoScience Memes@mander.xyzPlugs
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    3 months ago

    Naked mole rats are considered an example of a truly “eusocial” mammal analogue to ants. More evidence for the idea that social behavior/societal grouping, once established in a species, characterizes it more potently than just about anything else in its genetic history. Chimps might be our closest genetic relatives, but the way we live and think is probably much more similar to these guys.





  • Poogona [he/him]@hexbear.nettoSocialism@lemmy.mlOn Work
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    4 months ago

    Unto Others has a great section about this. In a bunch of studied tribes who live generally pre-industrial lifestyles, the anthropologists were interested in how they “organize” big projects like building a house, and when they watched them, wondered what made them so willing to just do it.

    Long story short, they saw how the kids watched them and subsequently “played” at doing things like building houses, carrying things together, etc. They essentially concluded that the “work” they did was understood more like play–that without any coercion to labor beyond meeting their needs, they were surprisingly eager to do that boring stuff because they made it into the day’s activity rather than grinding “work.”

    TL;DR unalienated labor schniff and so on