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Cake day: June 17th, 2023

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  • That’s not what lossless data compression schemes do:
    In lossless compression the general idea is to create a codebook of commonly occuring patterns and use those as shorthand.
    For example, one of the simplest and now ancient algorithms LZW does the following:

    • Initialize the dictionary to contain all strings of length one.
    • Initialize the dictionary to contain all strings of length one.
    • Emit the dictionary index for W to output and remove W from the input.
    • Add W followed by the next symbol in the input to the dictionary.
    • repeat
      Basically, instead of rewriting long sequences, it just writes down the index into an existing dictionary of already seen sequences.

    However, once this is done, you now need to find an encoding that takes your characterset (the original characters+the new dictionary references) and turns it into bits.
    It turns out that we can do this optimally: Using an algorithm called Arithmetic coding we can align the length of a bitstring to the amount of information it contains.
    “Information” here meaning the statistical concept of information, which depends on the inverse likelihood a certain character is observed.
    Logically this makes sense:
    Let’s say you have a system that measures earthquakes. As one would expect, most of the time, let’s say 99% of the time, you will see “no earthquake”, while in 1% of the cases you will observe “earthquake”.
    Since “no earthquake” is a lot more common, the information gain is relatively small (if I told you “the system said no earthquake”, you could have guessed that with 99% confidence: not very surprising).
    However if I tell you “there is an earthquake” this is much more important and therefore is worth more information.

    From information theory (a branch of mathematics), we know that if we want to maximize the efficiency of our codec, we have to match the length of every character to its information content. Arithmetic coding now gives us a general way of doing this.

    However, we can do even better:
    Instead of just considering individual characters, we can also add in character pairs!
    Of course, it doesn’t make sense to add in every possible character pair, but for some of them it makes a ton of sense:
    For example, if we want to compress english text, we could give a separate codebook entry to the entire sequence “the” and save a ton of bits!
    To do this for pairs of characters in the english alphabet, we have to consider 26*26=676 combinations.
    We can still do that: just scan the text 600 times.
    With 3 character combinations it becomes a lot harder 26*26*26=17576 combinations.
    But with 4 characters its impossible: you already have half a million combinations!
    In reality, this is even worse, since you have way more than 26 characters: you have things like ", . ? ! and your codebook ids which blow up the size even more!

    So, how are we supposed to figure out which character pairs to combine and how many bits we should give them?
    We can try to predict it!
    This technique, called [PPM](Prediction by partial matching) is already very old (~1980s), but still used in many compression algorithms.
    The important trick is now that with deep learning, we can train even more efficient estimators, without loosing the lossless property:
    Remember, we only predict what things we want to combine, and how many bits we want to assign to them!
    The worst-case scenario is that your compression gets worse because the model predicts nonsensical character-combinations to store, but that never changes the actual information you store, just how close you can get to the optimal compression.

    The state-of-the-art in text compression already uses this for a long time (see Hutter Prize) it’s just now getting to a stage where systems become fast and accurate enough to also make the compression useful for other domains/general purpose compression.





  • No, it’s built into the protocol: think of it like as if every http request forces you to attach some tiny additional box containing the solution to a math puzzle.

    The twist is that you want the math puzzle to be easy to create and verify, but hard to compute. The harder the puzzle you solve, the more you get prioritized by the service that sent you the puzzle.

    If your puzzle is cheaper to create than hosting your service is, then it’s much harder to ddos you since attackers get stuck at the puzzle, rather than getting to your expensive service



  • Standard lossless compression (without further assumptions) is already very close to being as optimal as it can get: At some point the pure entropy of these huge datasets just is not containable anymore.

    The most likely savior in this case would be procedural rendering (i.e. instead of storing textures and meshes, you store a function that deterministically generates the meshes and textures). These already are starting to become popular due to better engine support, but pose a huge challenge from a design POV (the nice e.g. blender-esque interfaces don’t really translate well to this kind of process).



  • Not really: you have to keep in mind the amount of expertise and ressources that already went into silicon, as well as the geopolitics and sheer availability of silicon. The closest currently available competitor is probably gallium arsenide. That has a couple of disadvantages compared to silicon

    • It’s more expensive (both due to economies of scale and the fact that silicon is just much more abundant in general)
    • GaAs crystals are less stable, leading to smaller boules.
    • GaAs is a worse thermal conductor
    • GaAs has no native “oxide” (compare to SiO₂) which can be directly used as an insulator
    • GaAs mobilities are worse (Si is 500 vs GaAs 400), which means P channel FETs are naturally slower in GaAs, which makes CMOS structures impossible
    • GaAs is not a pure element, which means you get into trouble with mixing the elements
      You usually see GaAs combined with germanium substrates for solar panels, but rarely independently of that (GaAs is simply bad for logic circuits).
      In short: It’s not really useful for logic gates.

    Germanium itself is another potential candidate, especially since it can be alloyed with silicon which makes it interesting from an integration point-of-view.
    SiGe is very interesting from a logic POV considering its high forward and low reverse gain, which makes it interesting for low-current high-frequency applications. Since you naturally have heterojunctions which allow you to tune the band-gap (on the other hand you get the same problem as in GaAs: it’s not a pure element so you need to tune the band-gap).
    One problem specifically for mosfets is the fact that you don’t get stable silicon-germanium oxides, which means you can’t use the established silicon-on-insulator techniques.
    Cost is also a limiting factor: before even starting to grow crystals you have the pure material cost, which is roughly $10/kg for silicon, and $800/ kg for germanium.
    That’s why, despite the fact that the early semiconductors all relied on germanium, germanium based systems never really became practical: It’s harder to do mass production, and even if you can start mass production it will be very expensive (that’s why if you do see germanium based tech, it’s usually in low-production runs for high cost specialised components)

    There’s some research going on in commercialising these techniques but that’s still years away.





  • I hope that heads roll at haas for that disaster. There’s one thing making wrong choices in high-stakes scenarios, but they sent out their drivers too late twice within 24h. That’s just an unforced, unexplainable blunder. If I were gene haas I’d be furious: spend 100 MILLION dollars to develop a car and they don’t even manage to get it around the track once.

    This is doubly bad considering that sprints are one of their most reliable places to get points considering that their tire wear doesn’t affect them too much over shorter distances.
    They might as well pack up and go home now to conserve their parts since at this point there not going to achieve anything anyways.




  • ZickZack@kbin.socialtoTechnology@lemmy.world*Permanently Deleted*
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    1 year ago

    They will make it open source, just tremendously complicated and expensive to comply with.
    In general, if you see a group proposing regulations, it’s usually to cement their own positions: e.g. openai is a frontrunner in ML for the masses, but doesn’t really have a technical edge against anyone else, therefore they run to congress to “please regulate us”.
    Regulatory compliance is always expensive and difficult, which means it favors people that already have money and systems running right now.

    There are so many ways this can be broken in intentional or unintentional ways. It’s also a great way to detect possible e.g. government critics to shut them down (e.g. if you are Chinese and everything is uniquely tagged to you: would you write about Tiananmen square?), or to get monopolies on (dis)information.
    This is not literally trying to force everyone to get a license for producing creative or factual work but it’s very close since you can easily discriminate against any creative or factual sources you find unwanted.

    In short, even if this is an absolutely flawless, perfect implementation of what they want to do, it will have catastrophic consequences.


  • The “adequate covering” of our distribution p is also pretty self-explanatory: We don’t need to see the statement “elephants are big” a thousand times to learn it, but we do need to see it at least once:

    Think of the p distribution as e.g. defining a function on the real numbers. We want to learn that function using a finite amount of samples. It now makes sense to place our samples at interesting points (e.g. where the function changes direction), rather than just randomly throwing billions of points against the problem.

    That means that even if our estimator is bad (i.e. it can barely distinguish real and fake data), it is still better than just randomly sampling (e.g. you can say “let’s generate 100 samples of law, 100 samples of math, 100 samples of XYZ,…” rather than just having a big mush where you hope that everything appears).
    That makes a few assumptions: the estimator is better than 0% accurate, the estimator has no statistical bias (e.g. the estimator didn’t learn things like “add all sentences that start with an A”, since that would shift our distribution), and some other things that are too intricate to explain here.

    Importantly: even if your estimator is bad, it is better than not having it. You can also manually tune it towards being a little bit biased, either to reduce variance (e.g. let’s filter out all HTML code), or to reduce the impact of certain real-world effects (like that most stuff on the internet is english: you may want to balance that down to get a more multilingual model).

    However, you have not note here that these are LANGUAGE MODELS. They are not everything models.
    These models don’t aim for factual accuracy, nor do they have any way of verifying it: That’s simply not the purview of these systems.
    People use them as everything models, because empirically there’s a lot more true stuff than nonsense in those scrapes and language models have to know something about the world to e.g. solve ambiguity, but these are side-effects of the model’s training as a language model.
    If you have a model that produces completely realistic (but semantically wrong) language, that’s still good data for a language model.
    “Good data” for a language model does not have to be “true data”, since these models don’t care about truth: that’s not their objective!
    They just complete sentences by predicting the next token, which is independent of factuallity.
    There are people working on making these models more factual (same idea: you bias your estimator towards more likely to be true things, like boosting reliable sources such as wikipedia, rather than training on uniformly weighted webscrapes), but to do that you need a lot more overview over your data, for which you need more efficient models, for which you need better distributions, for which you need better estimators (though in that case they would be “factuallity estimators”).
    In general though the same “better than nothing” sentiment applies: if you have a sampling strategy that is not completely wrong, you can still beat completely random sample models. If your estimator is good, you can substantially beat them (and LLMs are pretty good in almost everything, which means you will get pretty good samples if you just sample according to the probability that the LLM tells you “this data is good”)

    For actually making sure that the stuff these models produce is true, you need very different systems that actually model facts, rather than just modelling language. Another way is to remove the bottleneck of machine learning models with respect to accuracy (i.e. you build a model that may be bad, but can never give you a wrong answer):
    One example would be vector-search engines that, like search engines, retrieve information from a corpus based on the similarity as predicted by a machine learning model. Since you retrieve from a fixed corpus (like wikipedia) the model will never give you wrong information (assuming the corpus is not wrong)! A bad model may just not find the correct e.g. wikipedia entry to present to you.


  • Yes: keep in mind that with “good” nobody is talking about the content of the data, but rather how statistically interesting it is for the model.

    Really what machine learning is doing is trying to deduce a probability distribution q from a sampled distribution x ~ p(x).
    The problem with statistical learning is that we only ever see an infinitesimally small amount of the true distribution (we only have finite samples from an infinite sample space of images/language/etc…).

    So now what we really need to do is pick samples that adequately cover the entire distribution, without being redundant, since redundancy produces both more work (you simply have more things to fit against), and can obscure the true distribution:
    Let’s say that we have a uniform probability distribution over [1,2,3] (uniform means everything has the same probability of 1/3).

    If we faithfully sample from this we can learn a distribution that will also return [1,2,3] with equal probability.
    But let’s say we have some redundancy in there (either direct duplicates, or, in the case of language, close-to duplicates):
    The empirical distribution may look like {1,1,1,2,2,3} which seems to make ones a lot more likely than they are.
    One way to deal with this is to just sample a lot more points: if we sample 6000 points, we are naturally going to get closer to the true distribution (similar how flipping a coin twice can give you 100% tails probability, even if the coin is actually fair. Once you flip it more often, it will return to the true probability).

    Another way is to correct our observations towards what we already know to be true in our distribution (e.g. a direct 1:1 duplicate in language is presumably a copy-paste rather than a true increase in probability for a subsequence).

    <continued in next comment>