• 2 Posts
  • 14 Comments
Joined 1 year ago
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Cake day: June 22nd, 2023

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  • I don’t have much of an opinion on the bioware forums, but man - it’s crazy to think about this period as the collapse of web2. I mean, I’m aware of it, but somehow, giving it that title seems so real.

    The online spaces I’ve spent most of my time in are collapsing, and all that’ll be left is the shambling, soulless husks of bankrupt cryptocurrencies. I guess we can just go ahead and skip straight to web4?








  • Oh wow! Impressive that you did this on the fly!

    I feel you on wanting to make things straight from your head, it feels closer to art as a mode of creative self expression.

    I have found though, that visual planning and collecting references (even if it’s just like, the color of light from one painting, the texture of an ancient piece of pottery, etc. ) actually gives you more opportunities to be creative and helps build a visual library in your mind that you can draw from in the future. It is a lot of work, though, and feels like it slows you down at first.

    Maybe you can try it and see if you like it?




  • Great job!

    I like the volumetric lighting (at least, I think that’s what it is?) I feel like it was always tricky to get right - at least, when I was working in Maya back in the day.

    I do feel like the blue light is a little bit aggressive, and wonder if there’d be value in adding some more saturated colored lights to give some depth? Depends on the concept art, obviously. I’m curious - do you mind posting the reference you’re working off?