gila [any, any]

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  • 26 Comments
Joined 6 months ago
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Cake day: February 15th, 2026

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  • Screw free, is it possible for paid content? I mean, I’m sure there’s some out there, but probably not much you’d actually be interested in watching. Most of the movies I stream are about 40mbps average, I think that’s really good. It’s often significantly better than watching the same video on a paid streaming service, and I think it’s as high as you’re likely to find across a broad range of content (at least, content which isn’t AI upscaled, which creates more issues than it solves).

    It’s hard enough finding 8K content of any bitrate - I think your parameters would need 16K res or higher to make any real difference. Almost every AV device on the planet would need a significant upgrade to play that - it’s just not likely to be distributed, at least in the next decade.

    HiRes (up to 24-bit/192khz) lossless audio averages around 5mbps, it wouldn’t even peak at 10mbps. Standards like TrueHD Atmos or DTS-HD are already redundant - audio master tracks for video content are usually inherently lossy.

    If you’re saying you play files like I described and the quality is average, I’d suspect you’re either dealing with issues with the production techniques inherent to the masters or just lossy transcoded video.



  • Did you know there is potential for VM escape exploits? As long as a VM has direct access to your GPU, you can’t safeguard yourself completely. No matter what you do, you need to take self responsibility to ensure the software you run comes from a reputable source.

    Granted, VM escape exploits targeting gamers is a very low possibility, but so is windows malware running in a linux userspace actually causing any harm.

    Running pirated windows games via proton is quite secure. Spend the mental resources trying to be secure by checking the sources of your game files & cracks.












  • Definitely not the asshole. It’s not your problem that your job doesn’t have 100% uptime. Where I am we don’t have fantastic work protections or anything but at least we legally can’t be compelled to take our rest breaks in segments (or multiple breaks together at once). Unfortunately this sounds to not be the case where you are so do what you need to do to keep your job if you need it, but no way in hell should you feel bad. Hope you have better days soon.





  • Have seen a few discussions about various aspects of this that aren’t fully covered in the article.

    The “one-time” check is only after the refundable period for the game purchase has ended. If you go offline at any time during the refund window, you’ll lose access after 30 days without checking in. This can be tested by removing the CMOS battery. Game won’t launch.

    It’s not retroactive, only affects new purchases.

    An unverified claim is that once the refund window has ended, the temporary license is automatically swapped with a permanent one.

    Yes, there is a technical cause to do this given the ability for modded ps4’s to effectively get free games direct from Sony by buying them, copying the license file and then refunding them before manually reapplying the copied license.

    However, the new system doesn’t prevent the same ps4’s running pirated game copies via other methods. It only saves Sony some bandwidth.

    The exploit also wasn’t scalable because it involves the refund process, meaning abuse is easy to detect.

    It’s true that the customer impact is limited, but I don’t see how it’s worth it to prevent a small number of unauthorised licenses via one of several available methods. Especially given the negative press.

    As always, DRM only hurts paying customers.