I am the developer of Summit for Lemmy.

  • 358 Posts
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Joined 3 years ago
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Cake day: June 13th, 2023

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  • Thank you. A few corrections/clarifications here:

    1. https://github.com/idunnololz/summit-for-lemmy was created because some users wanted an alternative to Google Play Store and so I made that repo to publish APKs back when Summit was closed source. This also has synergy with Obtanium. The repository is still actively used today. New releases are automatically built and published to that repository as APKs.
    2. Bug reports should be made to !summit@lemmy.world. I rarely check the Github for issues (sorry).
    3. One of the reasons why it was closed source was because I didn’t want to accept contributions. That has not changed, and likely will never change unless I retire the project. Especially now when vibe code is rampant.




  • I mostly don’t use AI… At least not directly for programming. I use it for other things like translating, formatting text, etc. i sometimes ask AI to make something for prototyping purposes.

    I will occasionally ask AI to solve programming problems, more to keep up with current trends. I like to keep informed with what AI can and cannot do because even if I choose not to use them, the same will not be true with my coworkers or other people I interact with. Having a good understanding of the current “meta” for AI lets me know what to look out for in the context of avoiding disasters.











  • I’m probably in the minority but I didn’t like the game. I think mixing rogue like and puzzles is terrible and this game demonstrated why very well.

    For context, I played it and basically 100% 'd the game (yeah I know it’s almost impossible to 100% this game but I basically solved every single puzzle I could find). I actually did this out of spite because I wanted to hate the game but for the “right reasons” and so that I can be fair with my criticism.

    Roguelikes can usually get away with resetting between “rounds” because each round is quick. It makes failure/death less punishing. The problem is that puzzles can take any amount of time. If you get a puzzle, it could take you 10 minutes. If you don’t, it could take hours. As an example, I started a gaming session one night. I had 2 hours before I wanted to wind down for bed and previous rounds had been quick so I thought why not? Huge mistake. I ended up getting “lucky” and got a miracle run. Basically because the game is rng, I got a run where a lot of things went my way and I uncovered several puzzles, mysteries and solutions all in a single run. Just one single round of the game ended up taking over 4 hours and I didn’t want to stop playing because you can’t save in the middle of the round and I was worried I’d never get such a lucky round again. This sort of thing make it incredibly hard to plan time to play the game. Maybe this is only a me problem but I rarely get days where I can just devote an entire day to playing a game. Blue prince is deep too so if you want to “complete the game” it will likely take you over a week of playing every day.

    Another issue I had with the game is the lack of a built in note taking system. After “finishing” blue prince, I checked the number of screenshots I had taken and I took 380 screenshots. That is insane. This is my opinion but if a game requires you to take that many screenshots it should have a note taking system. One of the big issues is that you have no idea what is and isn’t a clue and since the game is a roguelike, you don’t know if and when you will see a particular clue again. What this basically meant for me was that I had to screenshot anything I thought that might be useful because who knows if I need it later. The game also punishes you for moving so you can’t just go back and check if you forget. Doing so can ruin your run. I was shocked that people were praising the game for not including a note taking system once I was done with the game. It was torture having an aha moment only to realize I had to go dig through my 380 screenshots to go puzzle out the solution. Yeah I also had a notebook but I used it sparingly especially after “early game”.

    The third issue I had was around how some of the puzzles are terribly designed. I will give you the most damning example. I had solved a pretty indepth puzzle in blue prince except instead of a solution it gave me a riddle. The riddle was cryptic but I thought I had a good idea of what the riddle meant. The problem was with how I would confirm the solution. Because the riddle basically said to stand in one spot for a really long time (in real life). I tried that and it didn’t work. This was a puzzle that pissed me off enough I finally looked up a solution since I didnt want to waste my gaming session basically afking the entire time.

    This was a huge waste of time. I absolutely hate puzzles like this. In my opinion if you have a puzzle that requires someone to literally wait for a long time, the solution better be obvious and not some cryptic riddle.

    All of this was made worse by the next game I played at the time which was Chants of Sennaar. A game that was way more polished than blue prince. The contrast between the games made me sour on my experience further.