he / him; semi-hermit in PDX, USA; tinkerer; old adhd cat dad; serial enthusiast; editor-at-large for http://lmorchard.com; astra mortemque superare gradatim

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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • Personally, I feel like most games that have a grind are kryptonite to me. Like, unless I really, really, really like the game loop to an obsessive degree - which is rare - I quickly get to a point where I’m like “I get it, now show me something new for crying out loud”.

    This ropes in a vast number of games, alas. Occasionally, sure, I’ll find a grindy game is suddenly palatable to my brain. Like, there was a month or two I went gonzo for Warframe and played the same 3 maps repeatedly. But then I swore off the game for a year. Same for Diablo and any number of gacha games.

    Some of my favorites are indie games that have a good fun loop and progression that doesn’t overstay its welcome.

    A roguelike / roguelite like Hades drew me in for longer than expected, if only because I could shuffle up weapons and modifiers. Still kind of a repetition thing after awhile, but it had enough variety and novelty with each run to keep me engaged for good while.

















  • I’ve not quite been running mine for a day, so far. So, I’m not a great authority. But, so far, all the docker containers together are taking less than 500MB RAM and barely any CPU. And this is on a repurposed old gaming PC in my basement that’s also hosting Mastodon, Calckey, and a bunch of other ill-advised crap. I’ve been using tailscale and a super cheap linux cloud host with some reverse proxies to expose the services to the internet