- cross-posted to:
- gamedev@programming.dev
- cross-posted to:
- gamedev@programming.dev
This video was rendered using daytime (NASA Bluemarble) and nighttime (NASA Blackmarble) textures. The volumetric clouds cast shadows during the day and can block city lights at night.
Source code: https://github.com/wedesoft/sfsim25/tree/302dab495016c7b029b5c59742d4478de8342dca
Music: Andrewkn - Surrealism Ambient Mix
Very cool! What did you use for the atmosphere? Are you using a precalculated lut like in gpu gems 2? The warm light at the sunset transition is a nice touch :)
Thanks. I am using Eric Bruneton’s precomputed atmospheric scattering: https://inria.hal.science/inria-00288758/document