soypoint-1 dumpster-fire soypoint-2

  • roux [he/him, comrade/them]@hexbear.net
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    17 days ago

    This year was set out at CitizenCon

    Someone please tell me they don’t have an annual convention for a game that is over 10 years in development with no release date, please.

    • UlyssesT [he/him]@hexbear.netOP
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      17 days ago

      Someone please tell me they don’t have an annual convention for a game that is over 10 years in development with no release date, please.

      They have more than an annual convention.

      They also had a le epic steak dinner with thousands of dollars per seat where each le epic steak enjoyer had the rare privilege of early access to buying an internet spaceship (that is STILL NOT IN THE GAME ALMOST A DECADE LATER!). I had pictures of the le epic steak dinner on my old computer; it was like this emoji aged up 30+ years. flashbang

      • roux [he/him, comrade/them]@hexbear.net
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        17 days ago

        Steak dinner

        rare privilege

        che-smile

        I’m not gonna lie, when I first heard about this game, I was a bit hype about it but like I basically parked it in my mind and only really caught a few updates on it, like Scott Manley showing off a ship he had one time on his YT channel.

        I figured it was gonna take a few years to make but after a this much time and almost a billion dollars later, a tragedy ends up becoming a comedy.

        Meanwhile, I just want a goddamn space truck driving simulator. sadness

        • Belly_Beanis [he/him]@hexbear.net
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          17 days ago

          Cosmoteer is more like Dwarf Fortress than an actual sim, but if you just wanna take apart asteroids and move stuff between space stations, it has lots of that. Despite being a dev team of exactly one (1) guy, it left early access years ago and is still getting updates. Recently he added a larger mining laser and some kind of new missile system. I haven’t been playing it as much lately because of Against the Storm and Balatro, so I’m not fully up to date on what’s new.

          • roux [he/him, comrade/them]@hexbear.net
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            17 days ago

            I could never really get into DF honestly. I might give it another go since it was released on Steam with a UI I won’t struggle as much with sometime lol. I played a bit of Rimworld and it felt a lot like DF and I did enjoy that. There is a first person space ship salvage game out(I forget the name) that I’ve been seeing a bit of and sort of wanna check out some day. So instead of rocks, it’s busted up ships.

            • Belly_Beanis [he/him]@hexbear.net
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              17 days ago

              DF’s learning curve is still pretty steep. It’s come a long way and the devs finally added mouse support and moved beyond ASCII graphics (only took like 20 years). I never got into Rimworld cuz the devs are Gamergate chuds.

                • Belly_Beanis [he/him]@hexbear.net
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                  16 days ago

                  It was only like one or two of them and I’m not sure if they’re still working for the dev company. But for me it was one too many.

                  It’s funny the Star Trek colonizer sim was made by reactionaries and the private prison simulator was made by left-ish old guys.

                  • roux [he/him, comrade/them]@hexbear.net
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                    16 days ago

                    the private prison simulator was made by left-ish old guys

                    Referring to Prison Architect?

                    Meh, I feel you on the one too many aspect. I would rather devote my gaming time ingesting content created by people that don’t suck if I can help it.