• Katana314@lemmy.world
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    11 months ago

    Ooooooooh. Ouch. “It is a series standard” is exactly the sort of weak point that leads to some big franchises like Final Fantasy staggering.

    There’s a reason games like Persona gained such popularity. It is NOT because players learned to use a thunder attack on the floating pair of chairs.

    • memo
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      11 months ago

      Persona’s combat system, if tweaked correctly can be a tremendous strength: there’s a chance to have a great turn-based system in which elements play the role of the main “puzzle” to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let’s hope for future entries to be better.

      I wonder what kind of battle system the new Atlus JRPG will have