zinklog@lemmy.fmhy.mlM to FREEMEDIAHECKYEAH@lemmy.fmhy.ml · 1 year agoSomeone dropped the source code for Far Cry 1 on archive.orgarchive.orgexternal-linkmessage-square33fedilinkarrow-up1316arrow-down14file-textcross-posted to: piracy@lemmy.dbzer0.comgames@lemmy.world
arrow-up1312arrow-down1external-linkSomeone dropped the source code for Far Cry 1 on archive.orgarchive.orgzinklog@lemmy.fmhy.mlM to FREEMEDIAHECKYEAH@lemmy.fmhy.ml · 1 year agomessage-square33fedilinkfile-textcross-posted to: piracy@lemmy.dbzer0.comgames@lemmy.world
minus-squarePoiar@sh.itjust.workslinkfedilinkarrow-up7·1 year agoCorrect me if I’m wrong, but weren’t the original Half-Life based on this engine? So, Counter-Strike wouldn’t have existed in this form, and DOTA 2 wouldn’t have been made in the engine it was. Conversely, Warcraft 3 also had a modding scene where DOTA sprung from. So, probably a lot of Valve’s games wouldn’t have seen the light of day, and they wouldn’t have had the capital to make Steam.
minus-squareTWeaK@lemm.eelinkfedilinkarrow-up6·edit-21 year agoCoubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine. Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2. Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own. Since then almost all publishers have prevented modding in games.
minus-squarePoiar@sh.itjust.workslinkfedilinkarrow-up3·edit-21 year agoBethesda is still pretty good at allowing people to mod their games. I hope this continues into the future
minus-squarePiselloSaurolinkfedilinkarrow-up7arrow-down6·1 year agoI like your story, but it’s completely wrong 😂 Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely
minus-squarePoiar@sh.itjust.workslinkfedilinkarrow-up8·edit-21 year agoIsn’t that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?
minus-squarePoiar@sh.itjust.workslinkfedilinkarrow-up7·edit-21 year agoDon’t be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity
Correct me if I’m wrong, but weren’t the original Half-Life based on this engine?
So, Counter-Strike wouldn’t have existed in this form, and DOTA 2 wouldn’t have been made in the engine it was.
Conversely, Warcraft 3 also had a modding scene where DOTA sprung from.
So, probably a lot of Valve’s games wouldn’t have seen the light of day, and they wouldn’t have had the capital to make Steam.
Coubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine.
Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2.
Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own.
Since then almost all publishers have prevented modding in games.
Bethesda is still pretty good at allowing people to mod their games. I hope this continues into the future
I like your story, but it’s completely wrong 😂
Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely
Isn’t that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?
Yes and I am an idiot 🤦♂️
Don’t be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity