• Kushan
    link
    fedilink
    501 year ago

    At this point, it should be open sourced officially. Look at all the good that came from ID open sourcing the doom and quake source code.

    It’s not like Far Cry is a particularly advanced engine with tonnes of secret sauce by today’s standards.

    • @Kerandir@lemmy.world
      link
      fedilink
      221 year ago

      Hey can I ask you more about what was the good that happened? I don’t know about it but seems interesting!

      • Kushan
        link
        fedilink
        21
        edit-2
        1 year ago

        So taking Doom as an example, Doom now runs on just about every computer you can imagine, from handhelds to pregnancy tests. However, just having Doom run everywhere is only part of it, the various “ports” of Doom have also enhanced the original engine, adding new features like mouselook or even entirely new rendering engines.

        Because it’s all open source, all of these changes and enhancements can be used by different ports and they all benefit from it.

      • @Poiar@sh.itjust.works
        link
        fedilink
        71 year ago

        Correct me if I’m wrong, but weren’t the original Half-Life based on this engine?

        So, Counter-Strike wouldn’t have existed in this form, and DOTA 2 wouldn’t have been made in the engine it was.

        Conversely, Warcraft 3 also had a modding scene where DOTA sprung from.

        So, probably a lot of Valve’s games wouldn’t have seen the light of day, and they wouldn’t have had the capital to make Steam.

        • TWeaK
          link
          fedilink
          6
          edit-2
          1 year ago

          Coubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine.

          Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2.

          Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own.

          Since then almost all publishers have prevented modding in games.

          • @Poiar@sh.itjust.works
            link
            fedilink
            3
            edit-2
            1 year ago

            Bethesda is still pretty good at allowing people to mod their games. I hope this continues into the future

        • @PiselloSauro
          link
          11 year ago

          I like your story, but it’s completely wrong 😂

          Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely

          • @Poiar@sh.itjust.works
            link
            fedilink
            8
            edit-2
            1 year ago

            Isn’t that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?

              • @Poiar@sh.itjust.works
                link
                fedilink
                7
                edit-2
                1 year ago

                Don’t be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity

      • Bucket_of_Truth
        link
        fedilink
        41 year ago

        Half-life was based off a modified Quake engine. So ya, it sorta helped create Valve and Steam.

        • exscape
          link
          fedilink
          41 year ago

          It was open sourced the year after Half-Life’s release though, so Valve got it from id long prior to that.

      • @Klear@lemmy.world
        link
        fedilink
        31 year ago

        VR mods, for example. Team Beef was able to port Doom 1-3, Quake 1-3 (4 is being worked on) and Return to Castle Wolfenstein to the Quest.

        They said they won’t touch leaked source codes as they are iffy to use.

    • Syboxez
      link
      fedilink
      31 year ago

      A fork of a fork of CryEngine 3 (O3DE, which forked from Amazon Lumberyard) is open source.

    • Feral
      link
      fedilink
      41 year ago

      Already playable on android via box64droid. But yea, a native android port would be nice too. No messing around with box64 setting it all up etc.

      • @hardypart@feddit.de
        link
        fedilink
        01 year ago

        Native is always better :) But I will make sure to check out box64! I only heard about Exagear up until now, which is apparently a pretty fiddly affair and also out of support.

        • Feral
          link
          fedilink
          21 year ago

          Yea Exagear is another but with no more official support as it was discontinued. Both are a hassle to setup, keep an eye out for project Cassia by the Skyline switch emulator team. They’re creating their own Windows games on Android app, their focus will be making the user experience easy.

          • @hardypart@feddit.de
            link
            fedilink
            11 year ago

            Cool thing, thanks for the info! BTW, make sure to check out EmulationOnAndroid@lemmy.world! I created it with my account there that goes by the same name.

            • Feral
              link
              fedilink
              21 year ago

              Joined up. I’ll look out for other android oriented verses. I’m already on two Android instances, one from lemmy.ml and lemdro.id the latter was just posted to r/Android mods on Reddit.