Horn of Balance - an indie 2D zelda-like

I’m developing ‘Horn of Balance’, a 2D zelda-like featuring 12 non-linear dungeons, 2 interconnected worlds and a TON of secrets.

Right now, the project is live on Kickstarter (https://www.kickstarter.com/projects/hornofbalance/horn-of-balance) and we’ve almost hit the funding goal with just 24 hours left!

There’s also a free demo on Steam (https://store.steampowered.com/app/2738140/Horn_of_Balance/) and Itch.

I’m happy to answer any questions you might have!

@games

  • gibmiser@lemmy.world
    link
    fedilink
    English
    arrow-up
    35
    arrow-down
    3
    ·
    8 months ago

    Think you need to work on your assets, it looks too identical to Zelda. I don’t know that I could play that without constantly thinking about how every asset is just from Zelda.

    • ganksy@lemmy.world
      link
      fedilink
      English
      arrow-up
      16
      ·
      8 months ago

      Not sure it bothers me tbh. I really enjoyed Zelda and having a chance to revisit that theme in a new way with novel adventures is welcome to me.

      • gibmiser@lemmy.world
        link
        fedilink
        English
        arrow-up
        11
        ·
        8 months ago

        Like I said, they are so similar that it feels like a knock-off. Why play a clone of an awesome game?

        I’m not saying your game isn’t good, I have no idea. But it does not look different enough to grab my attention.

        Just my hot take.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          8 months ago

          You’d play it because you liked the other one, wanted more of it, but there isn’t really more of it to play.

        • aeva@mastodon.gamedev.place
          link
          fedilink
          arrow-up
          3
          arrow-down
          1
          ·
          8 months ago

          @Splatterphace @HornofBalance naw it’s probably fine. “Zelda Online” got a cease and desist back in the day, but they were able to keep going after doing a paint over on all their sprites and tile sets and renaming the game to “Graal Online”. It was still very obviously a Link To The Past clone after the paint over, but they never got shut down for it. Horn of Balance’s art is much more divergent.

      • Rhynoplaz@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        3
        ·
        8 months ago

        Uh huh. That’s what Palworld said. You got a good lawyer?

        Seriously, tracing over A Link to the Past is not “hand drawn”.

        • mnemonicmonkeys@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          4
          ·
          8 months ago

          Uh huh. That’s what Palworld said.

          And Nintendo still hasn’t filed a lawsuit against them, despite years of development time, millions of copues downloaded, and millions made in profit

  • homicidalrobot@lemm.ee
    link
    fedilink
    English
    arrow-up
    9
    ·
    8 months ago

    I see a lot of people saying nintendo will take action against you, but they are young and do not know about Graal Online, which is your actual competitor. Link to the Past style games are fun and interesting, but graal has dominated the space against any similar game for decades now, especially those in the same visual style. Tunic had a good solution (unique visual style) and I hope people don’t have the same initial reaction I did upon seeing it (that this is a graal world)

  • Godort@lemm.ee
    link
    fedilink
    English
    arrow-up
    7
    ·
    8 months ago

    I have only one question.

    Can you move and swing your sword at the same time?

    In most 2D Zelda games you can’t, and it helps with positioning so you don’t run into the enemy when you try to hit it.

    Most of the 2d Zelda clones I’ve played let you move and swing at the same time and it takes some time to get used to.

    • Donut@leminal.space
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      8 months ago

      This sounds like it could be an accessibility toggle, unless certain gameplay requires moving while swinging

    • HornofBalance@mastodon.gamedev.placeOP
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      8 months ago

      @Godort
      You cannot move and swing at the same time. The sword would be too powerful if I allowed that.

      You CAN however move while shielding, using your flamethrower, and so forth. 😉

  • Psythik@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    edit-2
    8 months ago

    I wish that the N64 and GameCube era of Zelda got more love. 2D Zeldas are great and all (especially Link’s Awakening and Minish Cap), but most of my adolescent gaming memories were formed in the early 3D era so that’s what I cherish most. Yet most indie devs seem to be Gen-Xers who trying to cater to Zoomers who really seem to have a thing for the 2D era, despite having no memory of it. But I would love nothing more than an indie title inspired by Majora’s Mask or Wind Waker.

    • Kir
      link
      fedilink
      English
      arrow-up
      5
      ·
      8 months ago

      I think early 3D graphics is just painful to watch nowadays. 2D pixelated arts can be wonderful, despite the obvious limitation, but when you switch 3D is just easy to ends up with something simply ugly. Cell shading and a good art direction can help, thought.

      • Psythik@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        Well I don’t necessarily mean copy the graphics, but more of the gameplay of that era. A N64/GameCube-like title with modern graphics is what I’m looking for.

    • HornofBalance@mastodon.gamedev.placeOP
      link
      fedilink
      arrow-up
      2
      ·
      8 months ago

      @Psythik You should check the interviews on my Kickstarter. Specifically “Seed of Life” (and maybe “No more fathers”) might be interesting for you. SoL is inspired by the early 3D Zelda’s.

  • RustyHeater@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    8 months ago

    Any plans to port to Android? The artwork looks great but I would suggest to invest some time to un-Zelda it so you don’t get the Nintendo curb stomp.

  • egerlach@lemmy.ca
    link
    fedilink
    English
    arrow-up
    3
    ·
    8 months ago

    Tried it out. Liking it so far, but I might have soft-locked the demo? I think I got into a state where I can’t get a key to progress. Or at least I can’t seem to find it. Happy to send pics of map or copy of save file if it would be valuable.

  • girl@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    8 months ago

    I hope you reach your goal, I helped! LTTP was one of my favorite games as a kid (tho i relied heavily on the guidebook lol) so I’m really excited about this