cross-posted from: https://discuss.tchncs.de/post/15351455
Testing if VRR is active and working
I recently updated to fedora 40 and enabled the experimental setting to get VRR running. But I am an idiot who has been playing at frames rates between 30-60 on screens without VRR for almost all of my life so I can’t even know if VRR is actually working or not. Is there some rest I can run to see if VRR is functional¿? If not, which parts of the game should I concentrate to see the difference between VRR and no VRR¿?
There is a small utility app called VrrTest you can use to test it. I also use my monitor OSD utility to check if it’s really working.
You can also use NVIDIA’s Pendulum G-Sync demo in Wine/Proton. Despite the name it does work for any VRR capable display/GPU and I’ve used it to test VRR on AMD and Intel graphics on Linux. As much as I dislike NVIDIA, it’s a pretty decent VRR test tool.
Thanks I will look into it.
I am on a immutable version of fedora(ublue-main) to be precise. Will the appimages work normally¿? I haven’t tried running an appimage since moving to using immutable distros
AppImages aren’t necessarily portable, it depends on the specific one. Try and see.
Sorry idk I never used an immutable distro except Steamos on steamdeck And I never installed an appimage there
@Sentau @GiuEliNo Appimages works smoothly as far as the image matches with you glib version (in theory appimages are independent of the system but i found that they still enerally depends on glib)
For fedora silverblue / kinoite i strongly recomend to switch from toolbox to distrobox, it makes even easier to install an archlinux container and to export apps to get them integrated, even, appimages 😂
Does your display OSD feature a refresh rate counter?