It’s only available in Forspoken and Immortals of Aveum which is… Unfortunate.

They did announce other games that will add FSR 3 soon though, including Cyberpunk 2077, Black Myth Wukong, EVE Online, etc.

  • UprisingVoltage
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 years ago

    Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that

      • kadu@lemmy.worlddeleted by creator
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 years ago

        That’s FSR 1.0, not FSR 2.0.

        FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

        • woelkchen@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 years ago

          FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

          I guess it’s then time for Valve to integrate it directly into Mesa then.