I think about saboteur a lot. And red faction. Oh volition… Oh pandemic

  • VChill [he/him]@hexbear.net
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    2 hours ago

    I really cherish this one. The story and combat are simple and basic but the sense of community and overall goofy tone that evolves into a understanding of how bad systems of power can be for everyone living under said systems really stuck with me.

  • Beaver [he/him]@hexbear.net
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    6 hours ago

    Freespace 2 is one of my favorite sci-fi stories, and an incredible game. Has shockingly good ongoing mod support, there are tons of high quality, fully voice acted campaigns.

  • pinguinu [any]@lemmygrad.ml
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    6 hours ago

    That canned Resident Evil DS game that got recycled into a spooky moon fps game. You wouldn’t believe it, it’s called Moon

  • BelieveRevolt [he/him]@hexbear.net
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    7 hours ago

    Stunts/4D Sports Driving. That game was pretty incredible for the time with its 3D graphics, instant replays and track editor. One of the games that made me a racing game sicko as a kid.

    • barrbaric [he/him]@hexbear.net
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      22 minutes ago

      Huh, think I played this a while ago when it had a different name.

      Edit: Actually, on closer inspection, it seems the dev might be the hexbear user with the same username. @makotech222@hexbear.net was this something you made? Just played through and it was pretty good!

  • macabrett[they/them]@lemmy.ml
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    9 hours ago

    I’m not sure anyone ever thought of it unfortunately, but Yoku’s Island Express was an indie metroidvania pinball game.

    I had never really enjoyed a metroidvania before this game, but something about it got me excited about the genre in ways I hadn’t been before. I’ve since played a ton of metroidvanias and its one of my favorite genres.

    I highly recommend it if you’ve never heard of it. It’s a lot of fun and uses the pinball mechanics in an open world really well.

  • makotech222 [he/him]@hexbear.net
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    9 hours ago

    https://www.freeinfantry.com/

    Infantry Online. An old game that i think was owned by Sony in the early 2000’s. It was F2p for a long time and I played it during that time with my friends. Had an absolute blast with it. But then it went P2P with a subscription, killing most of the playerbase and finally, the game. Its been revived a bit with the above private server, but its just not the same :(

  • prole [any, any]@hexbear.net
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    9 hours ago

    So I’m old, but there’s this NES game called Abadox that my brother and I played growing up. It was an insanely hard shooter that scrolled horizontally and vertically. You’re inside some sort of alien body zooming around killing shit, but also some paths will dead end and you just die if you go the wrong way so you gotta memorize (or hand draw) the maps. One hit kills you and you lose all upgrades, so sometimes continuing becomes impossible because the enemies are too hard without upgrades.

    I used to have nightmares about this game

      • prole [any, any]@hexbear.net
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        6 hours ago

        Yeah it’s an incredibly beautiful game considering it was made in the late 80s probably by like 5 people. I was always drawn to how gross the levels looked as a kid, but it was the era of a lot of kids stuff being all weird and gross looking. Like garbage pail kids and shit like that

  • this_dude_eating_beans [any]@hexbear.net
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    12 hours ago

    No one has been able to re-create how this game felt. Every attempt at making a new version of this one loses something in the process. Game studios don’t understand that graphics and fluidity aren’t the defining features of a game. The defining features are

    • no voicechat
    • plasma discing someone mid air during a duel
    • jetpacking into an enemy base, stealing their flag, and skiing away
    • destroying your enemy’s generators and hiding out in the basement to kill them when they come to repair them
    • vibes

    Haven’t played this game in nearly 20 years and even then it was considered an old game with only around 3-4 dedicated servers left. Wonder how that’s going nowadays.

    • REgon [they/them]@hexbear.net
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      12 hours ago

      Oh shit I played Tribes: Ascend and loved it! Didn’t know there was more to the franchise. I should get back into it.

      A quick look later and this game went on for 12 years??? And it got shut down last October?? Goddammit. I loved the movement and the progress when I played it back in '13.

  • abc [he/him, comrade/them]@hexbear.net
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    11 hours ago

    Dr. Muto - 2002 PS2 platformer where you can unlock transformations into 5 different creatures: a hamster, gorilla, piranha, spider, and a flying squirrel. Each mutation has different uses - squirrel can fly so you can reach previously unreachable areas, piranha can swim so you can reach the underwater areas of each level, hamster can travel through small gaps/holes. Pretty standard platformer, nothing really special in terms of level design or mechanics, but damn I loved this game as a kid because wowee HE CAN TRANSFORM!! I first played this in the era of Blockbuster right after its release (so like 2002-2004ish) and remember beating it within a day or two & spending the remaining week just flying around the levels as the squirrel. Goofy ass game but it is burned into my memory (especially that little hip-thrust dance Dr. Muto will do when you get a collectable/unlockable)

    Godzilla: Destroy All Monsters - 2002-3 Gamecube kaiju fighting game. This shit is what actually put me onto kaiju like Godzilla, Rodan, and Ghidorah. Had a Destruction mode that I really dug where you had to destroy more city buildings/infrastructure than your opponent. You could fucking call in Mothra airstrikes. The NPC Army would attack all monsters randomly with missiles and shit. But above all else, I loved just playing Destruction/Multiplayer mode with my brother and essentially roleplaying our own Godzilla movies.

    War of the Monsters - 2003 PS2 kaiju fighting game. I have to pay respects to Destroy All Monsters because without it, I would have never stumbled across this game in Blockbuster as a child and been like “yes!!” but because I had played Destroy All Monsters, I remember being like “yes” immediately. Funnily enough, while Destroy All Monsters used actual kaiju like Godzilla and Rodan, War of the Monsters had ‘original’ kaiju that were very clearly meant to be shit like Godzilla and Rodan but tweaked enough to avoid copyright/licensing issues. There were a bunch that were wholly, at least from what I remember and know now having seen a ton of actual kaiju/Godzilla films, original though. Kineticlops, a giant fucking humanoid eyeball whose limbs are electricity and Preytor, a giant fucking preying mantis stay in the recesses of my mind. Me & my brother actually wound up BEGGING our dad to buy this game for us after we rented it 3 weeks in a row just so we could spend hours roleplaying as our favorite monsters in battles. Most notably, War of the Monsters had actual terrain/movement features that Destroy All Monsters lacked. Preytor could glide and climb up buildings fast as fuck like a bug, Kineticlops’ attacks would bounce and arc between enemies, the larger monsters like the King Kong knockoff (Kongar was its name iirc) could grab things like transmission antennas off of buildings or cars from the road and use them as weapons. You could launch monsters through buildings with combos.

    I mean, just look at these two dudes and tell me child you wouldn’t go peppino-holy-shit

    Jet Set Radio Future - This one isn’t wholly forgotten compared to like Dr. Muto or Destroy All Monsters; especially not with the reboot they announced a few years ago, but goddamn thank you Microsoft for bundling this and Sega GT together with new Xbox purchases because this game consumed me. The soundtrack still slaps today, thank you Hideki Naganuma. (Understand understand the concept of love - free love is too tame for him! kirby-jammin narukami-specialist-dance)

    The Simpsons: Hit and Run - Another one that isn’t exactly forgotten by most people who were gaming in 2003 but I have to put this one down because more than the other 4 games I’ve mentioned, this is the one my brother and I were OBSESSED with because we both loved the Simpsons. I spent so much time trying to master the Rocket Car’s handling/controls because I was like “holy shit its so fast!!”. The Ghost Ship vehicle…the monorail vehicle…my beloveds…10/10 game, especially the fact that they got the official cast to do the VA for the entire game. Bart’s ‘Eat asphalt, asphalt eaters’ is what I say to this day when I’m winning in like Mario Kart. They dunno how to make games this good anymore that’s why the Simpsons is on Season 35 or whatever and we still haven’t gotten a remaster or even a rerelease of the original on like Steam… please-wake-up

    All of the above were basically my childhood with more popular-ish games sprinkled here and there (most people go “what is that??” when I bring up Mortal Kombat Deception and Armageddon, but they recognize Mortal Kombat…can’t say the same for Dr. Muto or even Jet Set Radio…Kingdom Hearts 4 will come out in the next decade…I don’t even try to bring up Viewtiful Joe to most people because I’m not gonna get tricked into explaining what its about…)

    Thanks for actually making me think about all these - I haven’t reminisced on them in quite awhile and man, I forgot how much time me & my brother spent sitting in our dining room with the PS2/Gamecube/Dad’s Xbox playing all of the above together and essentially just roleplaying. We, of course, did the same kind of thing with Melee (I used to make him pick Ganondorf so I could re-enact OoT with Young Link on the Hyrule Temple stage…we never managed to get the Peach turnip/Falco reflector/Super Scope black hole glitch to work but I probably spent an entire summer trying to convince my brother and sister daily to play with me on Hyrule Temple as Peach/Falco so we could try to get it to work…good times)

  • FloridaBoi [he/him]@hexbear.net
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    11 hours ago

    Sega GT and Wreckless: The Yakuza Missions on the og xbox

    I really loved the menu music in Sega GT and I think about it a lot

    Wreckless had wonderful maps and cool game mechanics. What it lacked was a free roam mode (at least version I played) but maybe bc you only got a taste of it during the missions it made the idea of an open world version of HK more tantalizing