• kandoh@reddthat.com
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    20 hours ago

    No one wants to admit they want that stuff in a survey but those are always super popular

  • lobut@lemmy.ca
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    20 hours ago

    I mean, I played Firewatch. It’s part suspense and mystery but I felt there was a possible romance angle there that is hard to deny. You can make it platonic and straightforward but I remember feeling quite connected to the person on the other line.

    Then again, I’m twice the age of a “teen” so I don’t know if it fits.

  • Tezzerets_Tea_Time@lemmy.world
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    21 hours ago

    I mean, maybe my friends are just weird, but I’m looking at the success of mass effect trilogy, BG3, the older dragon age games, etc and a huge talking point was always all the companions and possible avenues of romance and sex. That should never be the focus of the game, but it can be a substantial part of the overall experience and add a lot.

      • tatann@lemm.ee
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        1 day ago

        Mass Effect did it quite well (at least some of them like Tali), although with a touch of cringe

        And The Witcher obviously

        And of course some story games like Life Is Strange, but they’re character-focused so it makes sense

      • YarrMatey@lemmy.dbzer0.com
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        1 day ago

        I’ve played so many it is hard to have a favorite. I like when different games try to incorporate romance, but I still prefer visual novels. I have played so many where you are a guy romancing women (these usually are bad quality and an excuse to see sex, I am fine with sex but at least emphasize the romance) but have been getting into otome games where you are a woman romancing guys. There are still bad tropes in some of these games, like noncon (I only do consensual). There are also queer games like Dream Daddy I enjoyed.

        For non-VN I would say I liked Bioware’s games, Stardew Valley, Harvest Moon games, Story of Seasons games, Rune Factory games, Persona games, Divinity Original Sin 2, Baldurs Gate 3 (haven’t beaten yet, seems promising), Cyberpunk 2077 (Judy), Life is Strange, and Obsidian/Bethesda (sorta).

        • Ashtear@lemm.ee
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          1 day ago

          Nice to see a shout-out for DOS2. I liked that it leaned into its sex scenes when called for. Too many M-rated games are still afraid to go there with it. I also feel like it’s a bit more earned when it takes a while to develop, or as is often the case, the setting is so oppressive that it puts romance firmly in the background. Mass Effect 3 was great about this.

      • Jerkface (any/all)@lemmy.ca
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        1 day ago

        Money is the old economy. Teens have something that adults don’t have that is infinitely more valuable than money: attention. This is how, despite having no money, teen taste and culture is so over-represented today.

        • morriscox@lemmy.world
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          21 hours ago

          They also will become adults. So hook them now. They might also have access to their parents’ money.

          • Jerkface (any/all)@lemmy.ca
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            11 hours ago

            I genuinely think that money is no longer the goal of the top economic echelon. Techniques for controlling how people spend money can be generalized into controlling all their behaviour; total power.

  • Matriks404@lemmy.world
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    1 day ago

    A romance story is good if’s not half-assed and a game doesn’t depend on it. 16-bit RPG’s did it well.

    • CH3DD4R_G0B-L1N@sh.itjust.works
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      1 day ago

      Hades was also HUGE and I find it hard to believe it was mainly for the gameplay as even I, a gameplay purist, have always been drawn in by Supergiant’s storytelling.

    • The_Terrible_Humbaba@slrpnk.net
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      1 day ago

      The romance was the worst part of BG3, imo.

      Too forced, every dialogue option is either slightly flirty (at least) or just telling them “fuck you and die”.

      Even when you say you just want friendship and avoid the most flirty options, it won’t stop the game from trying to throw you in a romance. I hated that.

      • 1SimpleTailor@startrek.website
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        1 day ago

        Yep. It did depend on the companion a bit, IIRC Shadowheart and Astarion’s romances wouldn’t be triggered unless the PC picked the flirty dialogue. But then there were some companions who would pursue the player. I hated how I couldn’t just be Gale’s Bro, and Halsin is just plain creepy.

        • _skj@lemmy.world
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          1 day ago

          Gale has a problem where he interprets interest in his backstory as romantic interest. Which is kind of realistic, but no one wants to be on the receiving end of that in real life or in a game.

          Like bro, put your dick away and tell me some gossip about Mystra.

          • Buddahriffic@lemmy.world
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            1 day ago

            Maybe it was deliberate and intended to give some self awareness to some people who won’t take no for an answer and keep trying.

      • scottywh@lemmy.world
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        1 day ago

        I completely avoided all of the romance and loved the game because it’s a fantastic game.

        I think it’s cool that it’s there for people that enjoy it though.

        • Rhoeri@lemmy.world
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          1 day ago

          I don’t hate games that have it- though I do wonder what better content there would be if the developers didn’t focus on all the mechanics and coding involved in making it work.

  • Rhoeri@lemmy.world
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    2 days ago

    Been saying this for a long time now. Romance in video games is about as batshit-cringy as it gets and is a tremendous waste of time that could have been used to add meaningful content or fix stability issues/bugs instead.

  • pyre@lemmy.world
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    2 days ago

    that’s only true because most of you motherfuckers do robotic gamified romances that don’t feel natural, heartfelt or interesting.

  • kibiz0r@midwest.social
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    2 days ago

    You’re starting on the wrong end.

    People want games that the devs care about making. Whether it has sex or friendship or romance or relativistically-accurate jiggle physics.

    People don’t know what they want until it’s in front of them, but devs know what they wanna make.

    • Qwazpoi@lemmy.world
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      2 days ago

      I think you hit the nail on the head with those points.

      I’ve seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.

      For the original Halo they surveyed people who played who pretty much universally described the AI on the harder difficulties as being significantly “smarter”. In actuality the only thing changed was enemies health pools and damage output and it was identical AI.

      Gamers usually have a holistic experience with the games they are playing. There’s definitely a place for user feedback to work, but devs don’t look at a game the same way that people playing them do. Asking people who don’t know how something works for feedback will give you perspective, but it doesn’t necessarily lead to informed design decisions.

      • AnarchistArtificer@slrpnk.net
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        2 days ago

        “I’ve seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.”

        I think this is a great example. You can’t distill things down to a formula because these things exist in conversation with each other. An example that comes to mind is the game “Not Tonight”, a Brexit themed Papers Please clone. Mechanically, it does very little to distinguish itself from papers please, but narratively, that’s sort of the whole point: It being a clone specifically leverages the energy of “Glory to Arstotzka” to satirise the UK’s institutional racism.

        Surveys don’t capture that games like this aren’t just clones of Papers Please, they’re actively in conversation with Papers Please

  • kbal@fedia.io
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    2 days ago

    That’s right “industry execs” — you just need to turn down the romance by 40% and the sex by 15%, add 50% more friendship and 25% more adventure, control for the desired level of political correctness, add just the right variety of behavioural feedback loops, and you’ll have a maximally profitable game.

    • Miles O'Brien@startrek.website
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      2 days ago

      maximally profitable game

      See, it really is just an algorithm that can be nailed down perfectly, and I’ve got an entire floor of statisticians and market analysts that agree it’ll make me berjillions!!!1!!

      Lpt: they’re also telling me more statisticians and market analysts will help boost my numbers too! Jackpot!

      -an executive, somewhere, in nearly every corporate office

  • ArcticFox@lemmy.ca
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    2 days ago

    As usual big business trying to figure out a cookie cutter formula to repeatedly make billions in profit. But games are creative, not formulaic.

      • ArcticFox@lemmy.ca
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        2 days ago

        That’s not how senior management approvals work. You’re not allowed to pitch an opinion. Youre only allowed to make recommendations based on something that previously worked or if it’s a direct request by multiple users in an official feed back form. Why do you think there is no creativity in AAA games, they call it “data driven decision making”.

  • zurohki@aussie.zone
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    2 days ago

    Just because you really enjoy golf doesn’t mean you want every movie to have a half-assed awkward golf game stuffed into it.

    • givesomefucks@lemmy.world
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      2 days ago

      It’s not just games, it’s TV and movies too.

      Cramming sex into everything made sense when we weren’t constantly 5 seconds away from being able to see pretty much any kind of porn someone could imagine.

      Now tho, that stuff isn’t a reason to watch a show. If you just cared about that, you’d watch the clip online

      • Graphy@lemmy.world
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        2 days ago

        lol are you equating romance in media to porn

        Like do you watch the x files and whip out some porn every time the two mains chars have romantic tension

          • Graphy@lemmy.world
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            2 days ago

            Personally I try to get through the whole episode of family guy before I man handle my ham candle

        • sp3ctr4l@lemmy.zip
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          2 days ago

          … Have you not heard of Tumblr? DeviantArt?

          Gooning or swooning to shipping fanfiction and fan made eroge / nsfw art has been a huge component of many fandoms, of all kinds, for at least two decades.

          The reaction from a whole lot of more modern media is to just capture a lot more of that in the official media itself.

          In anime in particular, this is called ‘fan-service.’

          Porn is absolutely a giant competitor in the ‘digital media consumption / attention’ market, and it completely makes sense that for people who believe in making every digital media product with as broad an appeal as possible, that there’s been a trend toward an analog of fan-service outside of anime.

          • Graphy@lemmy.world
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            2 days ago

            Maybe I’m too cooked right now to give this reply the attention it deserves but this was a trip.

            Like did my original comment give you the impression that I didn’t know people rule 34 every goddamn thing possible?

            Maybe I’m really old but you suggesting that anime is the reason we stuff sex into shit is just so funny to me. I once heard someone say “every generation is the first generation to think they invented sex.”

            The comment I replied to was like why romance if porn exist which was also funny

            Anyways if I misread your comment then my bad it’s been a day

            • sp3ctr4l@lemmy.zip
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              2 days ago

              Like did my original comment give you the impression that I didn’t know people rule 34 every goddamn thing possible?

              In the context of the reply you were replying to, basically yes.

              I read what you said as hyperbolic, but generally dismissive of the idea that characters in media have sex appeal and/or vicarious romance appeal, often generally, and often to such an extent that it drives people to make and share their own erotic spin offs.

              I think it is silly to not realize how much a popularity of a show these days can be reinforced and strengthened by appealing to the fanfic crowd, to not realize that many network execs have realized that they have a better shot at cultivating a… well, cult like fanbase, if they make their show in a way that appeals to that kind of crowd.

              Maybe I’m really old but you suggesting that anime is the reason we stuff sex into shit is just so funny to me. I once heard someone say “every generation is the first generation to think they invented sex.”

              I didn’t suggest anime was the reason we stuff sex shit into more western media for more broad audiences.

              I said that doing that, stuffing overtly sexual and will-they-won’t-they, romantic tension type material into media, is called ‘fan-service’ within the realm of anime, and an analagous or similar thing is happening outside of anime.

              The comment I replied to was like why romance if porn exist which was also funny

              I think the unstated thing that I could have said, but did not, because I assumed it was common knowledge, would basically be:

              For quite a long time, men have been the main consumers of video and still image pornography.

              And women have been the primary consumers of erotic novels, in the US at least.

              The American media approach to attempting to make the viewer feel aroused thus differs based on the sex they are appealing to:

              Straight men, as a market demo, generally go for visual sex appeal and sex acts, overt or covert lewd gestures, tight fitting or revealing clothes etc.

              Straight women, as a market demo, generally go for on screen romance, for the build up to and moments of dramatic sexual tension, will they won’t they scenarios, the context around a relationship that builds up to the actual sex, etc.

              In general, for men, sex appeal is direct, physical, literal, and for women, it is more cerebral, more about mental framing and constructing scenarios that feature, or could potentially feature wish fulfilment, being desired by a person with preferred character traits, etc.

              These are of course not absolute truths with no exceptions, there are many exceptions, and yes I am aware that creating the media environment in this way reinforces the norms themselves.

              Nonetheless, this is still quite true in general, in aggregate, when you run the numbers.

              So… thats why it makes sense to conflate sex and romance from the perspective of a media exec designing a show.

              Sex sells, you just package it differently if you’re appealing to men or women.

              To most media execs:

              Men want the sex.

              Women want the story about why the sex is happening.

              • Graphy@lemmy.world
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                2 days ago

                I read what you said as hyperbolic, but generally dismissive of the idea that characters in media have sex appeal and/or vicarious romance appeal,

                Of course I was being hyperbolic…

                often generally, and often to such an extent that it drives people to make and share their own erotic spin offs.

                …but jfc you’re adding layers to this that no one else even mentioned and then building off of those layers to have your own weird anime rants

                No shit sex sells - that was never the contention

                The point of my original comment was poking fun of the vibes I got from the comment I replied to which felt like “there’s no need for sex or romance in media anymore when you can watch porn so easily”

    • ChicoSuave@lemmy.world
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      2 days ago

      Also, everyone plays golf differently and someone will watch a pro take a swing and so try it themselves, only to fail awkwardly and in public. The lessons to be learned are misconstrued as golfing lessons when in fact it’s just an exciting story about how hard that kind of shot really is. Folks don’t seem to understand that a story isn’t giving directions but advice.

      When there isn’t a need, there isn’t a reason. And egregious golf is gross.